﻿#region copyright
//Copyright (c) 2011, Check In Solutions LLC
//All rights reserved.

//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions are met:
//    * Redistributions of source code must retain the above copyright
//      notice, this list of conditions and the following disclaimer.
//    * Redistributions in binary form must reproduce the above copyright
//      notice, this list of conditions and the following disclaimer in the
//      documentation and/or other materials provided with the distribution.
//    * Neither the name of the Check In Solutions LLC nor the
//      names of its contributors may be used to endorse or promote products
//      derived from this software without specific prior written permission.

//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
//ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
//WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
//DISCLAIMED. IN NO EVENT SHALL CHECK IN SOLUTIONS LLC BE LIABLE FOR ANY
//DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
//(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
//ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
//SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UnitTest.Messaging
{
    [Serializable]
    public class Dog
    {
        protected string m_Name;
        protected string m_Weight;
        public string Name
        {
            get { return this.m_Name; }
            set { this.m_Name = value; }
        }
        public string Weight
        {
            get { return this.m_Weight; }
            set { this.m_Weight = value; }
        }
        public Dog()
        {
        }
        public Dog(string name, string weight)
        {
            this.Name = name;
            this.Weight = weight;
        }
    }

    [Serializable]
    public class Human : Dog
    {
        protected string m_PhoneNumber;
        public string PhoneNumber
        {
            get { return this.m_PhoneNumber; }
            set { this.m_PhoneNumber = value; }
        }
        public Human()
        {
        }
        public Human(string name, string weight, string phoneNumber)
            : base(name, weight)
        {
            this.PhoneNumber = phoneNumber;
        }
    }
}
